#!/usr/bin/env python
from misc.utility.scons_hints import *

Import("env")
Import("env_modules")

env_gif = env_modules.Clone()

# Thirdparty source files
thirdparty_dir = "#thirdparty/giflib/"
thirdparty_sources = ["gif_err.c", "dgif_lib.c", "egif_lib.c", "gifalloc.c", "gif_hash.c", "openbsd-reallocarray.c"]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

env_gif.Prepend(CPPPATH=[thirdparty_dir])

env_thirdparty = env_gif.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)

# Godot's own source files
env_gif.add_source_files(env.modules_sources, "*.cpp")
